![]() ![]() And it’s not just the female characters we’re thinking about like this, it’s the male characters, too. They’re not clothes I would wear, but I’ve absolutely seen people wearing clothes like that. She’s not wearing bikini armor, she’s just wearing clothes. “She’s like someone you’d see on the streets of Seattle. “It was important to us that Fetch looked like a normal person,” he says. Still, says Zimmerman, the team’s goal with Fetch was to make her just as relatable as Delsin. He then launches into an anecdote about randomly running into someone while walking in downtown London, however improbably dressed like Delsin, and how that drove home the utter ordinariness of the character the studio had designed. “Delsin as a character is a regular-looking guy. Zimmerman brings up Delsin, the male protagonist of Second Son and proverbial every-geek, a middle-of-the-road, rumpled-looking, quip-slinging dude. “On the other hand, all of the characters in our games are very explicitly designed not to be objectified or gender-distorted.” ![]() “It didn’t seem like an issue when we were talking to people, so we really didn’t consider it,” he says. Zimmerman says Fetch was just a character the company saw as appealing to people in general, regardless of gender. When we were deciding whether the protagonist should be Fetch or not gender didn’t even come into the conversation.” ![]() “When we started work on First Light, we didn’t think of it in terms of a male or female lead. “The fact that Sucker Punch, like all video game companies unfortunately, has a relatively male-skewed gender balance probably does influence our outlook on things, but we don’t make an explicit point of that,” he tells me. He doesn’t have specifics, but says “it kind of depends.” I ask Zimmerman whether he knew the demographic breakdown for Infamous: Second Son: how many women versus men played the original game. ![]()
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